

(Late edit: Mages gain mana when they use their regular attacks (FU Rangers! FU!) His post on zerker targeting failure below is definitely worth the read (also based on feedback below in this Thread from Reddit user " Kinokee") - don't forget that mages have auto targeting of enemy targets- which classes like the berzerker don't have.
#Bless unleashed mage full
Remember that 100% crit chance ability I mentioned? Yeah - it almost completely refills your mana to full (all with the single push of a button -and the effect is instantaneous unlike the ranger who has to wait 4 or 5 seconds for his quiver to reload) I said 10 things would make the list but lets add an 11th just to be sure we put the nail in this coffin. They can craft all the same types of gear - just with different names - than the other classes. They're crafting with cloth which is cheaper than working at the forge (still not as cheap as the ranger working with leather scraps though) Potions cycle just as fast as other classes They have a nuke (When paired with the 100% crit chance this is effectively a one hit against many players they face) They move at the same speed as all the other classes when running THAT IS COMPLETELY AND INSANELY F'ed UP!!! So 10% of the time you are doing critical hits - on top of whatever your gear induced crit chance rate is. They can spam this insane ability every 30 seconds and it lasts for about 3 seconds from what I can tell. With the single push of one button - they have a 100% critical chance added to their existing Crit Chance. They have a shielding ability (F' you Crusaders - F' U) So no downside to wearing cloth vs metal for other classes Their Armor base modifier is the same as every other class.

Here's my list of the 10 Reasons they are top dog:

Here's the rub - every other class completely sucks compared to this. To unlock the abilities, players are going to need to buy special items from the Skill Point Shop.Been playing Mage for a couple days after making every other class first.

This means that players need to continue to advance their class level in order unlock more abilities, and with that, increase the power of their current abilities. However, no ability is going to be raised above their current class levels. That means that as players invest in their chosen skills, they can unlock additional benefits. In a post, the Bless Unleashed Team revealed that these are simply the opening abilities. Divine Protection: Increased HP and Armor.Inquisitor's Instincts: Attack Power Increase.Mana Buffer: Reduction in damage taken.Arcane Mastery: Increases in Attack Power and Critical Damage.Falcon's Sight: Increased Critical Chance.Shattering Blows: Increases Critical Damage.Flawless Stance: Guard Gauge total increase.Righteous Vigor: Critical hits heal a percentage of damage.Below are some of the abilities that are being planned: Once players reach a new class level, they get to use some of the experience they’ve gained to unlock new passive abilities for their class. Once unlocked, players get class experience through the same actions needed to gain skill experience, or SXP. The actual class level system is going to be unlocked once players complete a quest that begins after returning to Sperios. This is going to be available once Gideon in the Nightspire is defeated.
#Bless unleashed mage update
The new update is set to introduce a new way for players to advance their characters with Class Levels. Today we take a look at some of the planned features. There’s a lot of new content coming to Bless Unleashed with this new update. Bless Unleashed released its Fall Update last month, and it didn’t take long for developer Round 8 Studios to announce that it was working on the next Bless Unleashed update known as Spear of Salvation.
